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API > API/Developer > API/Developer/NaniteUtilities > API/Developer/NaniteUtilities/FMinimalMesh
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVector3f GetVertexPosition
(
const int32 VertexIndex |
AdaptiveTessellatorMesh.h | ||
FVector3f GetVertexPosition
(
const int32 TriIndex, |
AdaptiveTessellatorMesh.h |
GetVertexPosition(const int32)
| Name | GetVertexPosition |
| Type | function |
| Header File | /Engine/Source/Developer/NaniteUtilities/Public/AdaptiveTessellatorMesh.h |
| Include Path | #include "AdaptiveTessellatorMesh.h" |
FVector3f GetVertexPosition
(
const int32 VertexIndex
) const
GetVertexPosition(const int32, const int32)
| Name | GetVertexPosition |
| Type | function |
| Header File | /Engine/Source/Developer/NaniteUtilities/Public/AdaptiveTessellatorMesh.h |
| Include Path | #include "AdaptiveTessellatorMesh.h" |
FVector3f GetVertexPosition
(
const int32 TriIndex,
const int32 TriEdgeIndex
) const