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| Name | FAdaptiveTessellator |
| Type | class |
| Header File | /Engine/Source/Developer/NaniteUtilities/Public/AdaptiveTessellator.h |
| Include Path | #include "AdaptiveTessellator.h" |
Syntax
class FAdaptiveTessellator
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| AdaptiveTessellator.h |
Structs
| Name | Remarks |
|---|---|
| FTriangle |
Functions
Public
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddFindRequest
(
uint32 TriIndex |
AdaptiveTessellator.h | ||
bool CouldFlipEdge
(
uint32 EdgeIndex |
AdaptiveTessellator.h | ||
void FindSplit
(
uint32 TriIndex |
AdaptiveTessellator.h | ||
void FindSplitBVH
(
uint32 TriIndex |
AdaptiveTessellator.h | ||
FVector3f GetTriNormal
(
uint32 TriIndex |
AdaptiveTessellator.h | ||
void LinkEdge
(
int32 EdgeIndex0, |
AdaptiveTessellator.h | ||
void RemoveSplitRequest
(
uint32 TriIndex |
AdaptiveTessellator.h | ||
void SplitTriangle
(
uint32 TriIndex |
AdaptiveTessellator.h | ||
void TryDelaunayFlip
(
uint32 EdgeIndex |
AdaptiveTessellator.h |