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API > API/Developer > API/Developer/NaniteBuilder
| Name | IBuilderModule |
| Type | class |
| Header File | /Engine/Source/Developer/NaniteBuilder/Public/NaniteBuilder.h |
| Include Path | #include "NaniteBuilder.h" |
Syntax
class IBuilderModule : public IModuleInterface
Implements Interfaces
Structs
| Name | Remarks |
|---|---|
| FInputMeshData | |
| FOutputMeshData |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Build
(
FResources& Resources, |
NaniteBuilder.h | ||
virtual FAssemblyPartResourceRef BuildAssemblyPart
(
FInputMeshData& InputMeshData, |
NaniteBuilder.h | ||
virtual bool BuildMaterialIndices
(
const FMeshDataSectionArray& SectionArray, |
NaniteBuilder.h | ||
const FString & GetVersionString() |
NaniteBuilder.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static IBuilderModule & Get () |
Singleton-like access to this module's interface. | NaniteBuilder.h | |
static bool IsAvailable () |
Checks to see if this module is loaded and ready. | NaniteBuilder.h |