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API > API/Developer > API/Developer/NaniteBuilder > API/Developer/NaniteBuilder/IBuilderModule
| Name | FInputMeshData |
| Type | struct |
| Header File | /Engine/Source/Developer/NaniteBuilder/Public/NaniteBuilder.h |
| Include Path | #include "NaniteBuilder.h" |
Syntax
struct FInputMeshData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MaterialIndices | TArray< int32 > | NaniteBuilder.h | ||
| MaxDeviation | float | NaniteBuilder.h | ||
| NumBoneInfluences | uint8 | NaniteBuilder.h | ||
| NumTexCoords | uint8 | NaniteBuilder.h | ||
| PercentTriangles | float | NaniteBuilder.h | ||
| Sections | FMeshDataSectionArray | NaniteBuilder.h | ||
| TriangleCounts | TArray< uint32 > | NaniteBuilder.h | ||
| TriangleIndices | TArray< uint32 > | NaniteBuilder.h | ||
| VertexBounds | FBounds3f | NaniteBuilder.h | ||
| Vertices | FMeshBuildVertexData | NaniteBuilder.h |