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API > API/Developer > API/Developer/MeshUtilities > API/Developer/MeshUtilities/IMeshUtilities
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RecomputeTangentsAndNormalsForRawMesh
(
bool bRecomputeTangents, |
MeshUtilities.h | ||
void RecomputeTangentsAndNormalsForRawMesh
(
bool bRecomputeTangents, |
MeshUtilities.h |
RecomputeTangentsAndNormalsForRawMesh(bool, bool, const FMeshBuildSettings &, FRawMesh &)
| Name | RecomputeTangentsAndNormalsForRawMesh |
| Type | function |
| Header File | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h |
| Include Path | #include "MeshUtilities.h" |
void RecomputeTangentsAndNormalsForRawMesh
(
bool bRecomputeTangents,
bool bRecomputeNormals,
const FMeshBuildSettings & InBuildSettings,
FRawMesh & OutRawMesh
) const
RecomputeTangentsAndNormalsForRawMesh(bool, bool, const FMeshBuildSettings &, const FOverlappingCorners &, FRawMesh &)
| Name | RecomputeTangentsAndNormalsForRawMesh |
| Type | function |
| Header File | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h |
| Include Path | #include "MeshUtilities.h" |
void RecomputeTangentsAndNormalsForRawMesh
(
bool bRecomputeTangents,
bool bRecomputeNormals,
const FMeshBuildSettings & InBuildSettings,
const FOverlappingCorners & InOverlappingCorners,
FRawMesh & OutRawMesh
) const