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API > API/Developer > API/Developer/MeshUtilities > API/Developer/MeshUtilities/IMeshUtilities
Helper structure for skeletal mesh import options
| Name | MeshBuildOptions |
| Type | struct |
| Header File | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h |
| Include Path | #include "MeshUtilities.h" |
Syntax
struct MeshBuildOptions
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
MeshBuildOptions() |
MeshUtilities.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCacheOptimize | bool | MeshUtilities.h | ||
| bComputeNormals | bool | MeshUtilities.h | ||
| bComputeTangents | bool | MeshUtilities.h | ||
| bComputeWeightedNormals | bool | MeshUtilities.h | ||
| BoneInfluenceLimit | int32 | MeshUtilities.h | ||
| bRemoveDegenerateTriangles | bool | MeshUtilities.h | ||
| bUseMikkTSpace | bool | MeshUtilities.h | ||
| OverlappingThresholds | FOverlappingThresholds | MeshUtilities.h | ||
| TargetPlatform | const ITargetPlatform * | MeshUtilities.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FillOptions
(
const FSkeletalMeshBuildSettings& SkeletalMeshBuildSettings |
MeshUtilities.h |