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API > API/Developer > API/Developer/MeshUtilities > API/Developer/MeshUtilities/IMeshUtilities
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GenerateSignedDistanceFieldVolumeData
(
FString MeshName, |
Builds a signed distance field volume for the given mesh. | MeshUtilities.h | |
virtual void GenerateSignedDistanceFieldVolumeData
(
FString MeshName, |
MeshUtilities.h |
GenerateSignedDistanceFieldVolumeData(FString, const FMeshDataForDerivedDataTask &, float, bool, class FDistanceFieldVolumeData &)
Description
Builds a signed distance field volume for the given mesh.
| Name | GenerateSignedDistanceFieldVolumeData |
| Type | function |
| Header File | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h |
| Include Path | #include "MeshUtilities.h" |
void GenerateSignedDistanceFieldVolumeData
(
FString MeshName,
const FMeshDataForDerivedDataTask & MeshData,
float DistanceFieldResolutionScale,
bool bGenerateAsIfTwoSided,
class FDistanceFieldVolumeData & OutData
)
GenerateSignedDistanceFieldVolumeData(FString, const FSourceMeshDataForDerivedDataTask &, const FStaticMeshLODResources &, class FQueuedThreadPool &, const TArray< FSignedDistanceFieldBuildSectionData > &, const FBoxSphereBounds3f &, float, bool, class FDistanceFieldVolumeData &)
| Name | GenerateSignedDistanceFieldVolumeData |
| Type | function |
| Header File | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h |
| Include Path | #include "MeshUtilities.h" |
virtual void GenerateSignedDistanceFieldVolumeData
(
FString MeshName,
const FSourceMeshDataForDerivedDataTask & SourceMeshData,
const FStaticMeshLODResources & LODModel,
class FQueuedThreadPool & ThreadPool,
const TArray < FSignedDistanceFieldBuildSectionData > & SectionData,
const FBoxSphereBounds3f & Bounds,
float DistanceFieldResolutionScale,
bool bGenerateAsIfTwoSided,
class FDistanceFieldVolumeData & OutData
)