Navigation
API > API/Developer > API/Developer/MeshUtilities > API/Developer/MeshUtilities/IMeshUtilities
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GenerateCardRepresentationData
(
FString MeshName, |
MeshUtilities.h | ||
virtual bool GenerateCardRepresentationData
(
FString MeshName, |
MeshUtilities.h |
GenerateCardRepresentationData(FString, const FMeshDataForDerivedDataTask &, const class FDistanceFieldVolumeData *, int32, bool, class FCardRepresentationData &)
| Name | GenerateCardRepresentationData |
| Type | function |
| Header File | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h |
| Include Path | #include "MeshUtilities.h" |
bool GenerateCardRepresentationData
(
FString MeshName,
const FMeshDataForDerivedDataTask & MeshData,
const class FDistanceFieldVolumeData * DistanceFieldVolumeData,
int32 MaxLumenMeshCards,
bool bGenerateAsIfTwoSided,
class FCardRepresentationData & OutData
)
GenerateCardRepresentationData(FString, const FSourceMeshDataForDerivedDataTask &, const FStaticMeshLODResources &, class FQueuedThreadPool &, const TArray< FSignedDistanceFieldBuildSectionData > &, const FBoxSphereBounds &, const class FDistanceFieldVolumeData *, int32, bool, class FCardRepresentationData &)
| Name | GenerateCardRepresentationData |
| Type | function |
| Header File | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h |
| Include Path | #include "MeshUtilities.h" |
virtual bool GenerateCardRepresentationData
(
FString MeshName,
const FSourceMeshDataForDerivedDataTask & SourceMeshData,
const FStaticMeshLODResources & LODModel,
class FQueuedThreadPool & ThreadPool,
const TArray < FSignedDistanceFieldBuildSectionData > & SectionData,
const FBoxSphereBounds & Bounds,
const class FDistanceFieldVolumeData * DistanceFieldVolumeData,
int32 MaxLumenMeshCards,
bool bGenerateAsIfTwoSided,
class FCardRepresentationData & OutData
)