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API > API/Developer > API/Developer/MeshUtilities > API/Developer/MeshUtilities/IMeshUtilities
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FixupMaterialSlotNames
(
UStaticMesh* StaticMesh |
Used to make sure all imported material slot name are unique and non empty. | MeshUtilities.h | |
void FixupMaterialSlotNames
(
USkeletalMesh* SkeletalMesh |
Used to make sure all imported material slot name are unique and non empty. | MeshUtilities.h |
FixupMaterialSlotNames(UStaticMesh *)
Description
Used to make sure all imported material slot name are unique and non empty.
| Name | FixupMaterialSlotNames |
| Type | function |
| Header File | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h |
| Include Path | #include "MeshUtilities.h" |
void FixupMaterialSlotNames
(
UStaticMesh * StaticMesh
) const
Parameters
| Name | Remarks |
|---|---|
| StaticMesh | |
| bForceUniqueSlotName | If true, make sure all slot names are unique as well. |
FixupMaterialSlotNames(USkeletalMesh *)
Description
Used to make sure all imported material slot name are unique and non empty.
| Name | FixupMaterialSlotNames |
| Type | function |
| Header File | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h |
| Include Path | #include "MeshUtilities.h" |
void FixupMaterialSlotNames
(
USkeletalMesh * SkeletalMesh
) const
Parameters
| Name | Remarks |
|---|---|
| SkeletalMesh | |
| bForceUniqueSlotName | If true, make sure all slot names are unique as well. |