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Description
This function create the import data using the LODModel. You can call this function if you load an asset that was not re-import since the build refactor and the chunking is more agressive than the bake data in the LODModel. You can also need this function if you create a skeletalmesh with LODModel instead of import data, so your newly created skeletalmesh can be build properly. If the LODModel is not being pulled out of the old reduction storage, and bInResetReductionAsNeeded is true, then the reduction settings for that LOD will be reset to avoid regenerating the mesh even more reduced.
| Name | CreateImportDataFromLODModel |
| Type | function |
| Header File | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h |
| Include Path | #include "MeshUtilities.h" |
void CreateImportDataFromLODModel
(
USkeletalMesh * InSkeletalMesh,
bool bInResetReductionAsNeeded
) const