 |
void |
CreateProxyMesh
(
const TArray< AActor* >& InActors,
const FMeshProxySettings& InMeshProxySettings,
UPackage* InOuter,
const FString& InProxyBasePackageName,
const FGuid InGuid,
const FCreateProxyDelegate& InProxyCreatedDelegate,
const bool bAllowAsync,
const float ScreenSize
)
|
Merges list of actors into single proxy mesh |
 |
void |
CreateProxyMesh
(
const TArray< UStaticMeshComponent* >& InComponents,
const FMeshProxySettings& InMeshProxySettings,
UPackage* InOuter,
const FString& InProxyBasePackageName,
const FGuid InGuid,
const FCreateProxyDelegate& InProxyCreatedDelegate,
const bool bAllowAsync,
const float ScreenSize
)
|
Merges list of static meshes into single proxy mesh |
 |
void |
CreateProxyMesh
(
const TArray< AActor* >& InActors,
const FMeshProxySettings& InMeshProxySettings,
UMaterialInterface* InBaseMaterial,
UPackage* InOuter,
const FString& InProxyBasePackageName,
const FGuid InGuid,
const FCreateProxyDelegate& InProxyCreatedDelegate,
const bool bAllowAsync,
const float ScreenSize
)
|
Merges list of actors into single proxy mesh |
 |
void |
CreateProxyMesh
(
const TArray< UStaticMeshComponent* >& InComponents,
const FMeshProxySettings& InMeshProxySettings,
UMaterialInterface* InBaseMaterial,
UPackage* InOuter,
const FString& InProxyBasePackageName,
const FGuid InGuid,
const FCreateProxyDelegate& InProxyCreatedDelegate,
const bool bAllowAsync,
const float ScreenSize
)
|
Merges list of static meshes into single proxy mesh |