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API > API/Developer > API/Developer/MeshMergeUtilities > API/Developer/MeshMergeUtilities/IMeshMergeUtilities
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BakeMaterialsForComponent
(
UStaticMeshComponent* StaticMeshComponent |
Bakes out (in place) materials for given static mesh component | IMeshMergeUtilities.h | |
void BakeMaterialsForComponent
(
USkeletalMeshComponent* SkeletalMeshComponent |
Bakes out (in place) materials for given skeletal mesh component | IMeshMergeUtilities.h | |
void BakeMaterialsForComponent
(
TArray< TWeakObjectPtr< UObject > >& OptionObjects, |
Bakes out (in place) materials for given adapter | IMeshMergeUtilities.h |
BakeMaterialsForComponent(UStaticMeshComponent *)
Description
Bakes out (in place) materials for given static mesh component
| Name | BakeMaterialsForComponent |
| Type | function |
| Header File | /Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h |
| Include Path | #include "IMeshMergeUtilities.h" |
void BakeMaterialsForComponent
(
UStaticMeshComponent * StaticMeshComponent
) const
BakeMaterialsForComponent(USkeletalMeshComponent *)
Description
Bakes out (in place) materials for given skeletal mesh component
| Name | BakeMaterialsForComponent |
| Type | function |
| Header File | /Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h |
| Include Path | #include "IMeshMergeUtilities.h" |
void BakeMaterialsForComponent
(
USkeletalMeshComponent * SkeletalMeshComponent
) const
BakeMaterialsForComponent(TArray< TWeakObjectPtr< UObject > > &, IMaterialBakingAdapter *)
Description
Bakes out (in place) materials for given adapter
| Name | BakeMaterialsForComponent |
| Type | function |
| Header File | /Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeUtilities.h |
| Include Path | #include "IMeshMergeUtilities.h" |
void BakeMaterialsForComponent
(
TArray < TWeakObjectPtr < UObject > > & OptionObjects,
IMaterialBakingAdapter * Adapter
) const