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Unreal Engine C++ API Reference > Developer > MeshMergeUtilities > IMaterialBakingAdapter
- IMaterialBakingAdapter::SetMaterial()
- FStaticMeshAdapter::SetMaterial()
- FStaticMeshComponentAdapter::SetMaterial()
- FSkeletalMeshComponentAdapter::SetMaterial()
References
Module | MeshMergeUtilities |
Header | /Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h |
Include | #include "IMaterialBakingAdapter.h" |
void SetMaterial
&40;
int32 MaterialIndex,
UMaterialInterface &42; Material
&41;
Remarks
Sets material index to specified material value