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Unreal Engine C++ API Reference > Developer > MeshMergeUtilities > IMaterialBakingAdapter
- IMaterialBakingAdapter::RemapMaterialIndex()
- FStaticMeshAdapter::RemapMaterialIndex()
- FStaticMeshComponentAdapter::RemapMaterialIndex()
- FSkeletalMeshComponentAdapter::RemapMaterialIndex()
References
Module | MeshMergeUtilities |
Header | /Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h |
Include | #include "IMaterialBakingAdapter.h" |
void RemapMaterialIndex
&40;
int32 LODIndex,
int32 SectionIndex,
int32 NewMaterialIndex
&41;
Remarks
Remaps the material index for the given lod and section index to the specified new one