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Unreal Engine C++ API Reference > Developer > MeshMergeUtilities > IMaterialBakingAdapter
- IMaterialBakingAdapter::LightmapUVIndex()
- FStaticMeshAdapter::LightmapUVIndex()
- FStaticMeshComponentAdapter::LightmapUVIndex()
- FSkeletalMeshComponentAdapter::LightmapUVIndex()
References
Module | MeshMergeUtilities |
Header | /Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h |
Include | #include "IMaterialBakingAdapter.h" |
int32 LightmapUVIndex&40;&41; const
Remarks
Returns lightmap UV index used by mesh data