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Unreal Engine C++ API Reference > Developer > MeshMergeUtilities > IMaterialBakingAdapter
- IMaterialBakingAdapter::GetMaterialIndex()
- FStaticMeshAdapter::GetMaterialIndex()
- FStaticMeshComponentAdapter::GetMaterialIndex()
- FSkeletalMeshComponentAdapter::GetMaterialIndex()
References
Module | MeshMergeUtilities |
Header | /Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h |
Include | #include "IMaterialBakingAdapter.h" |
int32 GetMaterialIndex
&40;
int32 LODIndex,
int32 SectionIndex
&41; const
Remarks
Returns the material index for the given lod and section index