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Unreal Engine C++ API Reference > Developer > MeshMergeUtilities > IMaterialBakingAdapter
- IMaterialBakingAdapter::ApplySettings()
- FStaticMeshAdapter::ApplySettings()
- FStaticMeshComponentAdapter::ApplySettings()
- FSkeletalMeshComponentAdapter::ApplySettings()
References
Module | MeshMergeUtilities |
Header | /Engine/Source/Developer/MeshMergeUtilities/Public/IMaterialBakingAdapter.h |
Include | #include "IMaterialBakingAdapter.h" |
void ApplySettings
&40;
int32 LODIndex,
FMeshData & InOutMeshData
&41; const
Remarks
Ability to apply custom settings to the FMeshData structure