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Unreal Engine C++ API Reference > Developer > MeshMergeUtilities > FSkeletalMeshComponentAdapter
- IMaterialBakingAdapter::UpdateUVChannelData()
- FSkeletalMeshComponentAdapter::UpdateUVChannelData()
References
Module | MeshMergeUtilities |
Header | /Engine/Source/Developer/MeshMergeUtilities/Public/SkeletalMeshAdapter.h |
Include | #include "SkeletalMeshAdapter.h" |
Source | /Engine/Source/Developer/MeshMergeUtilities/Private/SkeletalMeshAdapter.cpp |
virtual void UpdateUVChannelData&40;&41;
Remarks
Update UV channel data on object the adapter represents