Navigation
Unreal Engine C++ API Reference > Developer > MeshMergeUtilities > FSkeletalMeshComponentAdapter
- IMaterialBakingAdapter::GetOuter()
- FSkeletalMeshComponentAdapter::GetOuter()
References
Module | MeshMergeUtilities |
Header | /Engine/Source/Developer/MeshMergeUtilities/Public/SkeletalMeshAdapter.h |
Include | #include "SkeletalMeshAdapter.h" |
Source | /Engine/Source/Developer/MeshMergeUtilities/Private/SkeletalMeshAdapter.cpp |
virtual UPackage &42; GetOuter&40;&41; const
Remarks
Returns outer package to use when creating new assets