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API > API/Developer > API/Developer/MeshMergeUtilities > API/Developer/MeshMergeUtilities/FSkeletalMeshComponentAdapter > API/Developer/MeshMergeUtilities/FSkeletalMeshComponentAdapter/AddMaterial
- IMaterialBakingAdapter::AddMaterial()
- FSkeletalMeshComponentAdapter::AddMaterial()
References
Module | MeshMergeUtilities |
Header | /Engine/Source/Developer/MeshMergeUtilities/Public/SkeletalMeshAdapter.h |
Include | #include "SkeletalMeshAdapter.h" |
Source | /Engine/Source/Developer/MeshMergeUtilities/Private/SkeletalMeshAdapter.cpp |
virtual int32 AddMaterial
&40;
UMaterialInterface &42; Material
&41;
Remarks
Adds a new material to the underlying asset/data