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API > API/Developer > API/Developer/MeshMergeUtilities > API/Developer/MeshMergeUtilities/FSkeletalMeshComponentAdapter
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 AddMaterial
(
UMaterialInterface* Material |
Adds a new material to the underlying asset/data | SkeletalMeshAdapter.h | |
virtual int32 AddMaterial
(
UMaterialInterface* Material, |
Adds a new material to the underlying asset/data and specify the slot names | SkeletalMeshAdapter.h |
AddMaterial(UMaterialInterface *)
Description
Adds a new material to the underlying asset/data
| Name | AddMaterial |
| Type | function |
| Header File | /Engine/Source/Developer/MeshMergeUtilities/Public/SkeletalMeshAdapter.h |
| Include Path | #include "SkeletalMeshAdapter.h" |
| Source | /Engine/Source/Developer/MeshMergeUtilities/Private/SkeletalMeshAdapter.cpp |
virtual int32 AddMaterial
(
UMaterialInterface * Material
)
AddMaterial(UMaterialInterface *, const FName &, const FName &)
Description
Adds a new material to the underlying asset/data and specify the slot names
| Name | AddMaterial |
| Type | function |
| Header File | /Engine/Source/Developer/MeshMergeUtilities/Public/SkeletalMeshAdapter.h |
| Include Path | #include "SkeletalMeshAdapter.h" |
| Source | /Engine/Source/Developer/MeshMergeUtilities/Private/SkeletalMeshAdapter.cpp |
virtual int32 AddMaterial
(
UMaterialInterface * Material,
const FName & SlotName,
const FName & ImportedSlotName
)