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API > API/Developer > API/Developer/MeshBuilder > API/Developer/MeshBuilder/IMeshBuilderModule
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool BuildMesh
(
FStaticMeshRenderData& OutRenderData, |
IMeshBuilderModule.h | ||
virtual bool BuildMesh
(
FStaticMeshRenderData& OutRenderData, |
IMeshBuilderModule.h |
BuildMesh(class FStaticMeshRenderData &, const struct FStaticMeshBuildParameters &)
| Name | BuildMesh |
| Type | function |
| Header File | /Engine/Source/Developer/MeshBuilder/Public/IMeshBuilderModule.h |
| Include Path | #include "IMeshBuilderModule.h" |
bool BuildMesh
(
class FStaticMeshRenderData & OutRenderData,
const struct FStaticMeshBuildParameters & BuildParameters
)
BuildMesh(class FStaticMeshRenderData &, class UObject *, const class FStaticMeshLODGroup &, bool)
| Name | BuildMesh |
| Type | function |
| Header File | /Engine/Source/Developer/MeshBuilder/Public/IMeshBuilderModule.h |
| Include Path | #include "IMeshBuilderModule.h" |
virtual bool BuildMesh
(
class FStaticMeshRenderData & OutRenderData,
class UObject * Mesh,
const class FStaticMeshLODGroup & LODGroup,
bool bAllowNanite
)