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Class used as an interface for baking materials to textures using mesh/vertex-data
| Name | FMeshRenderer |
| Type | class |
| Header File | /Engine/Source/Developer/MaterialUtilities/Public/MeshRendering.h |
| Include Path | #include "MeshRendering.h" |
Syntax
class FMeshRenderer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMeshRenderer() |
This class never needs to be instantiated. | MeshRendering.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool RenderMaterial
(
FMaterialMergeData& InMaterialData, |
Renders out textures for each material property for the given material, using the given mesh data or by using a simple tile rendering approach | MeshRendering.h | |
static bool RenderMaterialTexCoordScales
(
FMaterialMergeData& InMaterialData, |
Renders out texcoord scales | MeshRendering.h |