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API > API/Developer > API/Developer/MaterialUtilities > API/Developer/MaterialUtilities/FMaterialUtilities
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool ExportMaterialUVDensities
(
UMaterialInterface* InMaterial, |
Get the material texcoord scales applied on each textures | MaterialUtilities.h | |
static bool ExportMaterialUVDensities
(
UMaterialInterface* InMaterial, |
MaterialUtilities.h |
ExportMaterialUVDensities(UMaterialInterface *, EMaterialQualityLevel::Type, ERHIFeatureLevel::Type, FExportErrorManager &)
Description
Get the material texcoord scales applied on each textures
| Name | ExportMaterialUVDensities |
| Type | function |
| Header File | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h |
| Include Path | #include "MaterialUtilities.h" |
| Source | /Engine/Source/Developer/MaterialUtilities/Private/MaterialUtilities.cpp |
static bool ExportMaterialUVDensities
(
UMaterialInterface * InMaterial,
EMaterialQualityLevel::Type QualityLevel,
ERHIFeatureLevel::Type FeatureLevel,
FExportErrorManager & OutErrors
)
Whether operation was successful
Parameters
| Name | Remarks |
|---|---|
| InMaterial | Target material |
| QualityLevel | Quality level used for the shader profiling. |
| FeatureLevel | Feature level used for the shader profiling. |
| OutErrors | Manager to log errors (removes duplicates and similar errors) |
ExportMaterialUVDensities(UMaterialInterface *, EMaterialQualityLevel::Type, EShaderPlatform, FExportErrorManager &)
| Name | ExportMaterialUVDensities |
| Type | function |
| Header File | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h |
| Include Path | #include "MaterialUtilities.h" |
| Source | /Engine/Source/Developer/MaterialUtilities/Private/MaterialUtilities.cpp |
static bool ExportMaterialUVDensities
(
UMaterialInterface * InMaterial,
EMaterialQualityLevel::Type QualityLevel,
EShaderPlatform InShaderPlatform,
FExportErrorManager & OutErrors
)