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API > API/Developer > API/Developer/MaterialUtilities > API/Developer/MaterialUtilities/FMaterialUtilities
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool ExportLandscapeMaterial
(
const ALandscapeProxy* InLandscape, |
Flattens specified landscape material | MaterialUtilities.h | |
static bool ExportLandscapeMaterial
(
const ALandscapeProxy* InLandscape, |
Flattens specified landscape material | MaterialUtilities.h |
ExportLandscapeMaterial(const ALandscapeProxy *, FFlattenMaterial &)
Description
Flattens specified landscape material
| Name | ExportLandscapeMaterial |
| Type | function |
| Header File | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h |
| Include Path | #include "MaterialUtilities.h" |
| Source | /Engine/Source/Developer/MaterialUtilities/Private/MaterialUtilities.cpp |
static bool ExportLandscapeMaterial
(
const ALandscapeProxy * InLandscape,
FFlattenMaterial & OutFlattenMaterial
)
Whether operation was successful
Parameters
| Name | Remarks |
|---|---|
| InLandscape | Target landscape |
| OutFlattenMaterial | Output flattened material |
ExportLandscapeMaterial(const ALandscapeProxy *, const TSet< FPrimitiveComponentId > &, FFlattenMaterial &)
Description
Flattens specified landscape material
| Name | ExportLandscapeMaterial |
| Type | function |
| Header File | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h |
| Include Path | #include "MaterialUtilities.h" |
| Source | /Engine/Source/Developer/MaterialUtilities/Private/MaterialUtilities.cpp |
static bool ExportLandscapeMaterial
(
const ALandscapeProxy * InLandscape,
const TSet< FPrimitiveComponentId > & HiddenPrimitives,
FFlattenMaterial & OutFlattenMaterial
)
Whether operation was successful
Parameters
| Name | Remarks |
|---|---|
| InLandscape | Target landscape |
| HiddenPrimitives | Primitives to hide while rendering scene to texture |
| OutFlattenMaterial | Output flattened material |