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API > API/Developer > API/Developer/MaterialUtilities > API/Developer/MaterialUtilities/FMaterialUtilities
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UMaterialInterface * CreateProxyMaterialAndTextures
(
UPackage* OuterPackage, |
Creates a proxy material and the required texture assets | MaterialUtilities.h | |
static UMaterialInterface * CreateProxyMaterialAndTextures
(
const FString& PackageName, |
Creates a proxy material and the required texture assets | MaterialUtilities.h |
CreateProxyMaterialAndTextures(UPackage , const FString &, const FBakeOutput &, const FMeshData &, const FMaterialData &, UMaterialOptions )
Description
Creates a proxy material and the required texture assets
| Name | CreateProxyMaterialAndTextures |
| Type | function |
| Header File | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h |
| Include Path | #include "MaterialUtilities.h" |
| Source | /Engine/Source/Developer/MaterialUtilities/Private/MaterialUtilities.cpp |
static UMaterialInterface * CreateProxyMaterialAndTextures
(
UPackage * OuterPackage,
const FString & AssetName,
const FBakeOutput & BakeOutput,
const FMeshData & MeshData,
const FMaterialData & MaterialData,
UMaterialOptions * Options
)
CreateProxyMaterialAndTextures(const FString &, const FString &, const FBakeOutput &, const FMeshData &, const FMaterialData &, UMaterialOptions *)
Description
Creates a proxy material and the required texture assets
| Name | CreateProxyMaterialAndTextures |
| Type | function |
| Header File | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h |
| Include Path | #include "MaterialUtilities.h" |
| Source | /Engine/Source/Developer/MaterialUtilities/Private/MaterialUtilities.cpp |
static UMaterialInterface * CreateProxyMaterialAndTextures
(
const FString & PackageName,
const FString & AssetName,
const FBakeOutput & BakeOutput,
const FMeshData & MeshData,
const FMaterialData & MaterialData,
UMaterialOptions * Options
)