Navigation
API > API/Developer > API/Developer/MaterialBaking
Material merge options object
| Name | UMaterialMergeOptions |
| Type | class |
| Header File | /Engine/Source/Developer/MaterialBaking/Public/MaterialOptions.h |
| Include Path | #include "MaterialOptions.h" |
Syntax
UCLASS (MinimalAPI, Config=Editor, Blueprintable)
class UMaterialMergeOptions : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialMergeOptions
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMaterialMergeOptions() |
MaterialOptions.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BlendMode | TEnumAsByte< EBlendMode > | Blend mode for the final proxy material(s) | MaterialOptions.h |
|
| Method | EMaterialBakeMethod | Method used to bake out the materials, hidden for now | MaterialOptions.h |