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Unreal Engine C++ API Reference > Developer > LogVisualizer > AVisualLoggerRenderingActorBase
References
Module | LogVisualizer |
Header | /Engine/Source/Developer/LogVisualizer/Public/VisualLoggerRenderingActorBase.h |
Include | #include "VisualLoggerRenderingActorBase.h" |
Syntax
struct FTimelineDebugShapes
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< FDebugRenderSceneProxy::FArrowLine > | Arrows | |
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TArray< FDebugRenderSceneProxy::FDebugBox > | Boxes | |
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TArray< FDebugRenderSceneProxy::FCapsule > | Capsules | |
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TArray< FDebugRenderSceneProxy::FCone > | Cones | |
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TArray< FDebugRenderSceneProxy::FWireCylinder > | Cylinders | |
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TArray< FDebugRenderSceneProxy::FDebugLine > | Lines | |
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TArray< FVector > | LogEntriesPath | |
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TArray< FDebugRenderSceneProxy::FMesh > | Meshes | |
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TArray< FDebugRenderSceneProxy::FSphere > | Points | |
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TArray< FDebugRenderSceneProxy::FText3d > | Texts |
Functions
Type | Name | Description | |
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void | Reset () |