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Unreal Engine C++ API Reference > Developer > LocalizationService
Inheritance Hierarchy
- TSharedFromThis
- ILocalizationServiceState
References
Module | LocalizationService |
Header | /Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceState.h |
Include | #include "ILocalizationServiceState.h" |
Syntax
class ILocalizationServiceState : public TSharedFromThis< ILocalizationServiceState, ESPMode::ThreadSafe >
Remarks
An abstraction of the state of a file under localization service
Destructors
Type | Name | Description | |
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Virtual destructor |
Functions
Type | Name | Description | |
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bool | CanEdit () |
Get whether localization service allows this translation to be edited |
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const FCulturePtr | GetCulture () |
Get the culture for which the localization of the text is for |
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FText | Get a text representation of the state | |
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FText | Get a tooltip to describe this state | |
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TSharedPtr< class ILocalizationServiceRevision, ESPMode::ThreadSafe > | GetHistoryItem
(
int32 HistoryIndex |
Get an item from the history |
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int32 | Get the size of the history. | |
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FName | GetIconName () |
Get the name of the icon graphic we should use to display the state in a UI. |
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FName | Get the name of the small icon graphic we should use to display the state in a UI. | |
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const FString & | Get the text in question | |
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const FDateTime & | GetTimeStamp () |
Get the timestamp of the last update that was made to this state. |
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*virtual const FLocalizationServiceTranslationIdentifier & | ||
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const FString & | Get the text in question | |
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bool | IsCurrent () |
Get whether this translation is up-to-date with the version in localization service |
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bool | Get whether this text is known to the localization service | |
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bool | IsModified () |
Get whether this file is modified compared to the version we have from localization service |
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bool | IsUnknown () |
Get whether we know anything about this files localization service state |
Constants
Name | Description |
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INVALID_REVISION |