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Unreal Engine C++ API Reference > Developer > LocalizationService > ILocalizationServiceState
References
Module | LocalizationService |
Header | /Engine/Source/Developer/LocalizationService/Public/ILocalizationServiceState.h |
Include | #include "ILocalizationServiceState.h" |
bool CanEdit&40;&41; const
Remarks
Get whether localization service allows this translation to be edited