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Class for loading/saving configuration settings and the details view objects needed for localization dashboard functionality.
| Name | ULocalizationSettings |
| Type | class |
| Header File | /Engine/Source/Developer/Localization/Public/LocalizationSettings.h |
| Include Path | #include "LocalizationSettings.h" |
Syntax
UCLASS (MinimalAPI, Config=Editor, defaultconfig)
class ULocalizationSettings : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → ULocalizationSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULocalizationSettings
(
const FObjectInitializer& ObjectInitializer |
LocalizationSettings.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EngineTargetSet | TObjectPtr< ULocalizationTargetSet > | LocalizationSettings.h | ||
| EngineTargetsSettings | TArray< FLocalizationTargetSettings > | LocalizationSettings.h |
|
|
| GameTargetSet | TObjectPtr< ULocalizationTargetSet > | LocalizationSettings.h | ||
| GameTargetsSettings | TArray< FLocalizationTargetSettings > | LocalizationSettings.h |
|
Functions
Public
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
LocalizationSettings.h | ||
virtual void PostInitProperties() |
LocalizationSettings.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static ULocalizationTargetSet * GetEngineTargetSet() |
LocalizationSettings.h | ||
static ULocalizationTargetSet * GetGameTargetSet() |
LocalizationSettings.h |