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API > API/Developer > API/Developer/Localization
| Name | FLocalizationGatherPathRootUtil |
| Type | struct |
| Header File | /Engine/Source/Developer/Localization/Public/LocalizationTargetTypes.h |
| Include Path | #include "LocalizationTargetTypes.h" |
Syntax
struct FLocalizationGatherPathRootUtil
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FString GetResolvedPathRoot
(
const ELocalizationGatherPathRoot InPathRoot, |
Get the path name of the resolved path root (either FPaths::EngineDir() or FPaths::ProjectDir() depending on the setting and target type | LocalizationTargetTypes.h | |
static FText GetResolvedPathRootDisplayName
(
const ELocalizationGatherPathRoot InPathRoot, |
Get the display name of the resolved path root (either "Engine/" or "{ProjectName/" depending on the setting and target type | LocalizationTargetTypes.h | |
static FString GetResolvedPathRootToken
(
const ELocalizationGatherPathRoot InPathRoot |
Get the resolved placeholder token of the path root ("%LOCENGINEROOT%" for Engine or "%LOCPROJECTROOT%" for Project; empty for Auto) | LocalizationTargetTypes.h |