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API > API/Developer > API/Developer/Localization > API/Developer/Localization/FLocTextHelper
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool SaveArchive
(
const FString& InCulture, |
Attempt to save an archive file (native or foreign). | LocTextHelper.h | |
bool SaveArchive
(
const FString& InCulture, |
Attempt to save an archive file (native or foreign) to the given file path. | LocTextHelper.h |
SaveArchive(const FString &, FText *)
Description
Attempt to save an archive file (native or foreign).
This requires that the given culture is is in the native culture, or in the list of foreign cultures set during construction.
| Name | SaveArchive |
| Type | function |
| Header File | /Engine/Source/Developer/Localization/Public/LocTextHelper.h |
| Include Path | #include "LocTextHelper.h" |
| Source | /Engine/Source/Developer/Localization/Private/LocTextHelper.cpp |
bool SaveArchive
(
const FString & InCulture,
FText * OutError
) const
True if the file was saved, false otherwise.
Parameters
| Name | Remarks |
|---|---|
| InCulture | Culture code of the archive to load. |
| OutError | Optional text to be filled when an error occurs. |
SaveArchive(const FString &, const FString &, FText *)
Description
Attempt to save an archive file (native or foreign) to the given file path.
This requires that the given culture is is in the native culture, or in the list of foreign cultures set during construction.
| Name | SaveArchive |
| Type | function |
| Header File | /Engine/Source/Developer/Localization/Public/LocTextHelper.h |
| Include Path | #include "LocTextHelper.h" |
| Source | /Engine/Source/Developer/Localization/Private/LocTextHelper.cpp |
bool SaveArchive
(
const FString & InCulture,
const FString & InArchiveFilePath,
FText * OutError
) const
True if the file was saved, false otherwise.
Parameters
| Name | Remarks |
|---|---|
| InCulture | Culture code of the archive to load. |
| InArchiveFilePath | Full file path to write the archive as. |
| OutError | Optional text to be filled when an error occurs. |