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API > API/Developer > API/Developer/Horde > API/Developer/Horde/FWorkerComputeSocket
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Open () |
Opens a connection to the agent process using a command buffer read from an environment variable (EnvVarName) | Compute/ComputeSocket.h | |
bool Open
(
const char* CommandBufferName |
Opens a connection to the agent process using a specific command buffer name. | Compute/ComputeSocket.h |
Open()
Description
Opens a connection to the agent process using a command buffer read from an environment variable (EnvVarName)
| Name | Open |
| Type | function |
| Header File | /Engine/Source/Developer/Horde/Public/Compute/ComputeSocket.h |
| Include Path | #include "Compute/ComputeSocket.h" |
| Source | /Engine/Source/Developer/Horde/Private/Compute/ComputeSocket.cpp |
bool Open()
Open(const char *)
Description
Opens a connection to the agent process using a specific command buffer name.
| Name | Open |
| Type | function |
| Header File | /Engine/Source/Developer/Horde/Public/Compute/ComputeSocket.h |
| Include Path | #include "Compute/ComputeSocket.h" |
| Source | /Engine/Source/Developer/Horde/Private/Compute/ComputeSocket.cpp |
bool Open
(
const char * CommandBufferName
)