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API > API/Developer > API/Developer/Horde > API/Developer/Horde/FComputeBufferReader
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Compute/ComputeBuffer.h | |||
FComputeBufferReader
(
const FComputeBufferReader& Other |
Compute/ComputeBuffer.h | ||
FComputeBufferReader
(
FComputeBufferReader&& Other |
Compute/ComputeBuffer.h | ||
FComputeBufferReader
(
FComputeBufferDetail* Detail, |
Compute/ComputeBuffer.h |
FComputeBufferReader()
| Name | FComputeBufferReader |
| Type | function |
| Header File | /Engine/Source/Developer/Horde/Public/Compute/ComputeBuffer.h |
| Include Path | #include "Compute/ComputeBuffer.h" |
| Source | /Engine/Source/Developer/Horde/Private/Compute/ComputeBuffer.cpp |
FComputeBufferReader()
FComputeBufferReader(const FComputeBufferReader &)
| Name | FComputeBufferReader |
| Type | function |
| Header File | /Engine/Source/Developer/Horde/Public/Compute/ComputeBuffer.h |
| Include Path | #include "Compute/ComputeBuffer.h" |
| Source | /Engine/Source/Developer/Horde/Private/Compute/ComputeBuffer.cpp |
FComputeBufferReader
(
const FComputeBufferReader & Other
)
FComputeBufferReader(FComputeBufferReader &&)
| Name | FComputeBufferReader |
| Type | function |
| Header File | /Engine/Source/Developer/Horde/Public/Compute/ComputeBuffer.h |
| Include Path | #include "Compute/ComputeBuffer.h" |
| Source | /Engine/Source/Developer/Horde/Private/Compute/ComputeBuffer.cpp |
FComputeBufferReader
(
FComputeBufferReader && Other
)
FComputeBufferReader(FComputeBufferDetail *, int)
| Name | FComputeBufferReader |
| Type | function |
| Header File | /Engine/Source/Developer/Horde/Public/Compute/ComputeBuffer.h |
| Include Path | #include "Compute/ComputeBuffer.h" |
| Source | /Engine/Source/Developer/Horde/Private/Compute/ComputeBuffer.cpp |
FComputeBufferReader
(
FComputeBufferDetail * Detail,
int ReaderIdx
)