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Utility class for reading data a data stream from a tree of chunk nodes
| Name | FChunkNodeReader |
| Type | class |
| Header File | /Engine/Source/Developer/Horde/Public/Storage/Nodes/ChunkNode.h |
| Include Path | #include "Storage/Nodes/ChunkNode.h" |
Syntax
class FChunkNodeReader
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChunkNodeReader
(
FBlob Blob |
Storage/Nodes/ChunkNode.h | ||
FChunkNodeReader
(
const FBlobHandle& Handle |
Storage/Nodes/ChunkNode.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FChunkNodeReader() |
Storage/Nodes/ChunkNode.h |
Structs
| Name | Remarks |
|---|---|
| FStackEntry |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Stack | TArray< FStackEntry > | Storage/Nodes/ChunkNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Advance
(
int32 Length |
Storage/Nodes/ChunkNode.h | ||
FMemoryView GetBuffer() |
Storage/Nodes/ChunkNode.h | ||
bool IsComplete() |
Storage/Nodes/ChunkNode.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator bool() |
Storage/Nodes/ChunkNode.h |