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Utility methods for compressing bundles
| Name | FBundleCompression |
| Type | struct |
| Header File | /Engine/Source/Developer/Horde/Public/Storage/Bundles/BundleCompression.h |
| Include Path | #include "Storage/Bundles/BundleCompression.h" |
Syntax
struct FBundleCompression
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static size_t Compress
(
EBundleCompressionFormat Format, |
Compress a data packet. | Storage/Bundles/BundleCompression.h | |
static void Decompress
(
EBundleCompressionFormat Format, |
Decompress a packet of data. | Storage/Bundles/BundleCompression.h | |
static size_t GetMaxSize
(
EBundleCompressionFormat Format, |
Gets the maximum size of the buffer required to compress the given data. | Storage/Bundles/BundleCompression.h |