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Unreal Engine C++ API Reference > Developer > HierarchicalLODUtilities > FHierarchicalLODProxyProcessor
References
Module | HierarchicalLODUtilities |
Header | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h |
Include | #include "HierarchicalLODProxyProcessor.h" |
Syntax
struct FProcessData
Remarks
Structure storing the data required during processing
Variables
Type | Name | Description | |
---|---|---|---|
TArray< TStrongObjectPtr< UObject > > | AssetObjects | Array with resulting asset objects from proxy generation (StaticMesh/Materials/Textures) | |
ALODActor * | LODActor | LODActor instance for which a proxy is generated | |
FHierarchicalSimplification | LODSetup | HLOD settings structure used for creating the proxy | |
UHLODProxy * | Proxy | Proxy mesh where the rendering data is stored |