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API > API/Developer > API/Developer/HierarchicalLODUtilities > API/Developer/HierarchicalLODUtilities/FHierarchicalLODProxyProcessor
Structure storing the data required during processing
| Name | FProcessData |
| Type | struct |
| Header File | /Engine/Source/Developer/HierarchicalLODUtilities/Public/HierarchicalLODProxyProcessor.h |
| Include Path | #include "HierarchicalLODProxyProcessor.h" |
Syntax
struct FProcessData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetObjects | TArray< TStrongObjectPtr< UObject > > | Array with resulting asset objects from proxy generation (StaticMesh/Materials/Textures) | HierarchicalLODProxyProcessor.h | |
| LODActor | ALODActor * | LODActor instance for which a proxy is generated | HierarchicalLODProxyProcessor.h | |
| LODSetup | FHierarchicalSimplification | HLOD settings structure used for creating the proxy | HierarchicalLODProxyProcessor.h | |
| Proxy | UHLODProxy * | Proxy mesh where the rendering data is stored | HierarchicalLODProxyProcessor.h |