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API > API/Developer > API/Developer/FunctionalTesting > API/Developer/FunctionalTesting/UAutomationBlueprintFunctionLibr-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FAutomationScreenshotData BuildScreenshotData
(
const FString& MapOrContext, |
AutomationBlueprintFunctionLibrary.h | ||
static FAutomationScreenshotData BuildScreenshotData
(
UWorld* InWorld, |
AutomationBlueprintFunctionLibrary.h |
BuildScreenshotData(const FString &, const FString &, int32, int32)
| Name | BuildScreenshotData |
| Type | function |
| Header File | /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h |
| Include Path | #include "AutomationBlueprintFunctionLibrary.h" |
| Source | /Engine/Source/Developer/FunctionalTesting/Private/AutomationBlueprintFunctionLibrary.cpp |
static FAutomationScreenshotData BuildScreenshotData
(
const FString & MapOrContext,
const FString & ScreenShotName,
int32 Width,
int32 Height
)
BuildScreenshotData(UWorld *, const FString &, int32, int32)
| Name | BuildScreenshotData |
| Type | function |
| Header File | /Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h |
| Include Path | #include "AutomationBlueprintFunctionLibrary.h" |
| Source | /Engine/Source/Developer/FunctionalTesting/Private/AutomationBlueprintFunctionLibrary.cpp |
static FAutomationScreenshotData BuildScreenshotData
(
UWorld * InWorld,
const FString & ScreenShotName,
int32 Width,
int32 Height
)