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API > API/Developer > API/Developer/FunctionalTesting > API/Developer/FunctionalTesting/IFunctionalTestingModule
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetMapTests
(
bool bEditorOnlyTests, |
Gets a list of tests and maps in the current project | FunctionalTestingModule.h | |
void GetMapTests
(
bool bEditorOnlyTests, |
Gets a list of maps/tests in the current project | FunctionalTestingModule.h |
GetMapTests(bool, TArray< FFunctionalTestInfo > &, TArray< FString > &)
Description
Gets a list of tests and maps in the current project
| Name | GetMapTests |
| Type | function |
| Header File | /Engine/Source/Developer/FunctionalTesting/Public/FunctionalTestingModule.h |
| Include Path | #include "FunctionalTestingModule.h" |
void GetMapTests
(
bool bEditorOnlyTests,
TArray< FFunctionalTestInfo > & OutTestInfo,
TArray< FString > & OutTestMapAssets
) const
Parameters
| Name | Remarks |
|---|---|
| bEditorOnlyTests | Only collect tests which run in the Editor |
| OutTestInfo | Updated to contain execution information for each test |
| OutTestMapAssets | Updated with the unique *.umap assets which contain tests |
GetMapTests(bool, TArray< FString > &, TArray< FString > &, TArray< FString > &)
Description
Gets a list of maps/tests in the current project
| Name | GetMapTests |
| Type | function |
| Header File | /Engine/Source/Developer/FunctionalTesting/Public/FunctionalTestingModule.h |
| Include Path | #include "FunctionalTestingModule.h" |
void GetMapTests
(
bool bEditorOnlyTests,
TArray< FString > & OutBeautifiedNames,
TArray< FString > & OutTestCommands,
TArray< FString > & OutTestMapAssets
) const