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Unreal Engine C++ API Reference > Developer > FunctionalTesting
Inheritance Hierarchy
- FAITestSpawnInfoBase
- FAITestSpawnInfo
References
Module | FunctionalTesting |
Header | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h |
Include | #include "FunctionalAITest.h" |
Syntax
struct FAITestSpawnInfo : public FAITestSpawnInfoBase
Remarks
Generic AI Test Spawn Info used in FAITestSpawnSet within a generic AFunctionalAITest test.
Variables
Type | Name | Description | |
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TObjectPtr< class UBehaviorTree > | BehaviorTree | If set will be applied to spawned AI |
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TSubclassOf< class AAIController > | ControllerClass | Class to override default pawn's controller class. If None the default will be used |
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TSubclassOf< class APawn > | PawnClass | Determines AI to be spawned |
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FGenericTeamId | TeamID |
Constructors
Type | Name | Description | |
---|---|---|---|
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Overridden from FAITestSpawnInfoBase
Type | Name | Description | |
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bool | IsValid () |
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bool | Spawn
(
AFunctionalAITestBase* AITest |