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Unreal Engine C++ API Reference > Developer > FunctionalTesting
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- AFunctionalTest
- AFunctionalAITestBase
- AFunctionalAITest
References
Module | FunctionalTesting |
Header | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h |
Include | #include "FunctionalAITest.h" |
Syntax
class AFunctionalAITest : public AFunctionalAITestBase
Remarks
FuntionalAITest
Functional AI Test using a regular FAITestSpawnSet as a default SpawnSet class type.
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< FAITestSpawnSet > | SpawnSets |
Overridden from AFunctionalAITestBase
Type | Name | Description | |
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void | ForEachSpawnSet
(
TFunctionRef< void(const FAITestSpawnSetBase&)> Predicate |
Iterate through the list of spawn sets and execute Predicate on each in a const-correct way. |
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void | ForEachSpawnSet
(
TFunctionRef< void(FAITestSpawnSetBase&)> Predicate |
Iterate through the list of spawn sets and execute Predicate on each. |
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const FAITestSpawnSetBase * | GetSpawnSet
(
const int32 SpawnSetIndex |
Return the SpawnSet at this index of the SpawnSets array. Const-correct version. |
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FAITestSpawnSetBase * | GetSpawnSet
(
const int32 SpawnSetIndex |
Return the SpawnSet at this index of the SpawnSets array. |
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bool | IsValidSpawnSetIndex
(
const int32 Index |
Return whether the index is valid in the SpawnSets array. |
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void | RemoveSpawnSetIfPredicate
(
TFunctionRef< bool(FAITestSpawnSetBase&)> Predicate |
Iterate through the list of spawn sets and remove the spawn set if Predicate returns true. |