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| Name | AFunctionalTestLevelScript |
| Type | class |
| Header File | /Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestLevelScript.h |
| Include Path | #include "FunctionalTestLevelScript.h" |
Syntax
UCLASS (MinimalAPI, NotPlaceable,
Meta=(KismetHideOverrides="ReceiveAnyDamage,ReceivePointDamage,ReceiveRadialDamage,ReceiveActorBeginOverlap,ReceiveActorEndOverlap,ReceiveHit,ReceiveDestroyed,ReceiveActorBeginCursorOver,ReceiveActorEndCursorOver,ReceiveActorOnClicked,ReceiveActorOnReleased,ReceiveActorOnInputTouchBegin,ReceiveActorOnInputTouchEnd,ReceiveActorOnInputTouchEnter,ReceiveActorOnInputTouchLeave"),
HideCategories=(Collision, Rendering, Transformation))
class AFunctionalTestLevelScript : public ALevelScriptActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ALevelScriptActor → AFunctionalTestLevelScript
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AFunctionalTestLevelScript
(
const FObjectInitializer& ObjectInitializer |
FunctionalTestLevelScript.h |