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Unreal Engine C++ API Reference > Developer > DirectoryWatcher > FMatchRules
References
Module | DirectoryWatcher |
Header | /Engine/Source/Developer/DirectoryWatcher/Public/FileCacheUtilities.h |
Include | #include "FileCacheUtilities.h" |
Source | /Engine/Source/Developer/DirectoryWatcher/Private/FileCacheUtilities.cpp |
bool IsFileApplicable
&40;
const TCHAR &42; Filename
&41; const
Remarks
Check whether the specified file is applicable based on these rules or not