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Unreal Engine C++ API Reference > Developer > DirectoryWatcher > FFileCache
References
Module | DirectoryWatcher |
Header | /Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h |
Include | #include "FileCache.h" |
Source | /Engine/Source/Developer/DirectoryWatcher/Private/FileCache.cpp |
void IterateOutstandingChanges
&40;
TFunctionRef< bool(const FUpdateCacheTransaction &, const FDateTime &)> InPredicate
&41; const
Remarks
Iterate the number of pending changes to the cache with the specified predicate. Assumes Tick has been called (and thus, PendingTransactions is up-to-date)
Parameters
Name | Description |
---|---|
InIter | A predicate to match files against (returning true to continue iteration, false to break), based on: 1) the pending transaction 2) the time the change was detected |