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Unreal Engine C++ API Reference > Developer > DirectoryWatcher > FFileCache
References
Module | DirectoryWatcher |
Header | /Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h |
Include | #include "FileCache.h" |
Source | /Engine/Source/Developer/DirectoryWatcher/Private/FileCache.cpp |
bool HasStartedUp&40;&41; const
Remarks
Check whether this file cache has finished starting up yet. Does not imply rename/move detection is fully initialized. (see MoveDetectionInitialized())