Navigation
API > API/Developer > API/Developer/DirectoryWatcher
Structure representing the file data for a number of files in a directory
| Name | FDirectoryState |
| Type | struct |
| Header File | /Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h |
| Include Path | #include "FileCache.h" |
Syntax
struct FDirectoryState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default construction | FileCache.h | ||
FDirectoryState
(
FDirectoryState&& In |
Move construction | FileCache.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Files | TMap< FImmutableString, FFileData > | Filename -> data map | FileCache.h | |
| Rules | FMatchRules | The rules that define what this state applies to | FileCache.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDirectoryState & operator=
(
FDirectoryState&& In |
FileCache.h |