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Unreal Engine C++ API Reference > Developer > DirectoryWatcher > FAsyncDirectoryReader
References
Module | DirectoryWatcher |
Header | /Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h |
Include | #include "FileCache.h" |
void UseCachedState
&40;
FDirectoryState InCachedState
&41;
Remarks
Instruct the directory reader to use the specified cached state to lookup file hashes, where timestamps haven't changed