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Unreal Engine C++ API Reference > Developer > DirectoryWatcher > FAsyncDirectoryReader
References
Module | DirectoryWatcher |
Header | /Engine/Source/Developer/DirectoryWatcher/Public/FileCache.h |
Include | #include "FileCache.h" |
Source | /Engine/Source/Developer/DirectoryWatcher/Private/FileCache.cpp |
TOptional< FDirectoryState > GetLiveState&40;&41;
Remarks
Get the state of the directory once finished. Relinquishes the currently stored directory state to the client. Returns nothing if incomplete, or if GetLiveState() has already been called.